The three "Rs" are there, along with more intangible goals, such as creative expression, following instructions, abstract reasoning, and decision-making. JumpStart First Grade covers all the bases of the first grade student-too briefly to be a substitute for a standard curriculum, but a wonderful support tool. Some are almost too challenging for first graders (such as the lunchroom activity, Serving Up Fractions), but the majority are surmountable, leaving the student with a great feeling of satisfaction. While it is target to first grade students-theoretically ages six to seven-I've witnessed several of my second grade daughter's friends-eight and nine year-olds-lost for over an hour in JumpStart First Grade, captivated and entertained by its mind-stimulating games. Not only is the environment exciting and inviting, but the learning activities themselves are equally colorful and animated. The activities are found in a classroom, in the lunch room, and in the bus while on field trips. JumpStart First Grade presents a world familiar to first-graders: a world that, for such a young student, is both exciting and frightening-a colorful school ground. Making education entertaining is always a challenge, but Knowledge Adventure has done it again with this-another in their ever-growing series of grade-targeted edutainment products. One of the best things about JumpStart First Grade? It's fun!
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |